Wednesday, August 08, 2007

Can You Feel The Power

In my opinion, here are the top 10 events featured on Gladiators.
C=number of Contenders
G=number of Gladiators
T=time limit

1: The Wall (C=2, G=2, T=60s)
1st=10pts, 2nd=5pts, remaining on wall=5pts
Contenders are chased up a climbing wall by Gladiators who set off 10 seconds later.

2: Duel (C=1, G=1, T=30s)
win=10pts, survival=5pts
Armed with a giant cotton bud or “pugil stick” the Contender and Gladiator try to knock each other off their platforms.

3: Hang Tough (C=1, G=1, T=60s)
reaching Gladiator’s platform=10pts, surviving in scoring zone=5 pts.
The contender's task is to reach the Gladiator's platform by swinging between the rings, the Gladiator would attempt to intercept them and with the use of the “body scissors” technique, pull them off.

4: Gauntlet (C=1, G=3/5, T=30s)
Points varied between series.
A Contender has to run down a narrow tube by passing Gladiators armed with ramrods or power pads.

5: Suspension Bridge (C=1, G=1, T=60s)
win=10pts, survival=5pts
Contender and Gladiator, armed with hammerheads (sticks with padding) faced each other on a suspension bridge. the aim was to knock the Gladiator off the bridge and reach the their platform.

6: Powerball (C=2, G=3/2, T=60s)
Outer Basket 2 Points, Centre Basket 3 Points
Contenders have 60 seconds to place balls in the five scoring baskets on the pitch whilst the Gladiators had to tackle the contenders, preventing them from scoring.

7: Pendulum (C=1, G=1, T=60s)
(Series 4-6) surviving 60secs=10pts, surviving 40secs=5pts
(Series 7-8) upper section target=3pts each, lower section target=4pts (max 10pts)
A 5m diameter ball swung 40 feet off the ground. The Gladiator’s aim was to grab the Velcro tag attached to the contenders back. Later 4 targets were introduced around the ball.

8: Pyramid (C=2, G=2, T=60s)
reaching top first=10pts, reaching top 2nd=5pts
Contenders aim to reach the top of the big black and white pyramid while gladiators attempt to throw them down to the bottom where they start over again.

9: Atlaspheres (C=2, G=2, T=60s)
each goal=3pts
Contenders and Gladiators are caged in large hamster balls. The contenders' task is to roll the spheres onto any of four scoring pods where the inevitable smoke billows up into their face.

10: Skytrak (C=2, G=2, T=n/a)
first=10pts, second=5pts
Contenders are connected to an upside down Scalextric figure if “8” track. They have a 10m head start on the Gladiators whose aim is to hit the detonator button trailing behind the Contenders.

Other events that were generally rubbish:
Catapault, Danger Zone, Dogfight, Hit & Run, Joust, Pole-Axe, Pursuit, Sumo Ball, Swingshot, Tightrope, Tilt, Virtigo, Whiplash

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